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Boulder dash iii
Boulder dash iii










I - Greed: You have to get a lot of Jewels here.H - Enchanted Wall: Activate the Enchanted Wall and create as many Jewels as you can.Pick up Jewels that are created when it suffocates. G - Amoeba: Surround the Amoeba with boulders so it can't grow any more.F - Firefly Dens: Each Firefly is guarding a Jewel.E - Guard: The Jewels are there for the grabbing, but they are guarded by the deadly Fireflies.D - Butterflies: Drop boulders on Butterflies to create Jewels.B - Rooms: Pick up Jewels, but you must move boulders to get all Jewels.A - Intro: Pick up Jewels and exit before time is up.Every cave can be played in 5 difficulty grades. There are 16 caves, which are marked A to P. The tunnels Rockford has dug, then glisten briefly. Extra-lives are granted every 500 points. ("ESC" for emulators)Įvery player has 3 lives.

boulder dash iii

  • = Rockford follows the direction of the joystick.
  • = start the game with the chosen options.
  • / = to choose a difficulty grade (1, 2, 3, 4, 5).
  • F3 = change number of players (either 1 or 2 players, after each other) and choose control options (1/2 joysticks).
  • After every scene the current score and the highscore is shown. Realistic design of triggered avalanches. Simple illustration of the character, boulders and other things. Strategy and thoughtful planning is the basis to master this game.ĢD-screen, which scrolls in all directions. As soon as the necessary amount of jewels has been collected (the number is shown in the upper bar), the escape tunnel opens into the next level. When defeated, they turn into diamonds, which Rockford can pick up. Butterflies and other inhabitants of the underground can only be defeated by letting rocks fall on them. Furthermore, there are some not-so-friendly animals such as fireflies, amoeba and other things you'd better not touch. If Rockford digs away the supporting soil, rocks will start to slide. Rocks will not stay on each other or on walls. But if a rock falls on his head, it will cost him a life. If he stands directly below a rock, Rockford can hold it on his head. Rockford can dig through the ground and push rocks. After every 4 caves (D, H, L, P) follows a so-called "intermission", a logical puzzle (without its own "cave letter"). Try - as Rockford - to collect all required diamonds in a total of 16 caves (A-P) each with 5 difficulty levels, and find the exit in the time given. This classic game is about a diamond chase underground with many obstacles.
  • 8.6 Subsequential developments in the scene.
  • boulder dash iii

    Several puzzle elements add variety to the game, such as walls which will turn falling boulders into diamonds. Additionally, every level has a time limit. Obstacles in the caves include boulders, monsters which will kill Rockford upon touching them (but which can be eradicated by crushing them with falling boulders - some of the monsters then release a number of diamonds), and green slime that spreads through the entire cave and blocks pathways. Once he has enough diamonds, a portal opens that takes him to the next stage.

    Boulder dash iii series#

    Other than that, the 16 new scenarios are similar in gameplay to the levels of Boulder Dash I and II: Rockford still digs through a series of caves to retrieve diamonds. The third part of the popular series, Boulder Dash III adds a sci-fi spin to the graphics (called MetalGrafik), with Rockford now wearing a spacesuit and running through a more futuristic setting.










    Boulder dash iii